Pizzarian is now up on Steam Greenlight! If you like the game, go vote!
In the future, in the year 2010, your mission is to be the best pizza delivery service in the Jovian system. Deliver pizzas to the moons of Jupiter, then use the money you make to buy new space ships and upgrade your pizza shop. Just watch out for competitors!
Pizzarian is a pizza delivery shmup for Windows, with an emphasis on being the coolest. Deliver pizzas to the Galilean moons of Jupiter, where the more cool stunts you pull while on delivery, the more money you make.
There are only four colors, but there are four palettes to choose from. There are six ships to purchase, each with their own set of options and upgrades. Your pizza shop also has upgrades that will help you during your delivery missions.
"The coolest retro-inspired shoot 'em up we've seen this year"
- Indie Retro News
"I give Pizzarian a 7 out of 10, an enjoyable retro pizza delivery shoot em up"
- Universal Gaming Reviews
"A neat little game that plays with SHMUP conventions in a goofy, creative way"
If you've been following me on Tumblr or Twitter, then you've already heard. My latest game, Pizzarian, is currently in the final testing phase and should be released some time in May! As you can see, I've even updated the theme of my site in anticipation of its release.
Pizzarian is a pizza delivery simulator, in space. Fly to the four primary moons of Jupiter, deliver pizzas, and get tipped for being cool!
More news to come soon. Until then, you can check out more screenshots on my Tumblr. It's coming soon, I promise!
Want a game where you can jump on people's heads to escape from people on a zombie walk? Want a game where you can parkour on rooftops with a bunch of weeaboos? Want a game where you can catch pizzas thrown by robots while you jump between airplanes? Star Runner has all the excitement you're looking for!
Available for Xbox 360 on XBLIG and coming soon for PC through Desura.
I haven't said much lately, but that's because I've been working at finishing the game! It's taken longer than I'd hoped, but a large part of that was the decision to create (and test) a PC version. Expect to be hearing news about that soon!
I decided to change the title from "Runner Girl" to "Star Runner" in an attempt to be less assumptive about gender and to not step on the toes of apparently preexisting uses of the term "Runner Girl". Also, I think "Star Runner" sounds more like a late 80s/early 90s videogame title.
The game has been submitted for peer review on Xbox Live Indie Games, and is prepared for a same-day PC release on Desura whenever it gets accepted. It'll be 80MSP on XBLIG and $1.99 on Desura.
Honestly, I had been pretty anxious about the state of my career since the notice about XNA being discontinued. When the Xbox Reveal came around, I started to scramble and read up on the PlayStation Mobile service, find out what was going on with the Ouya, and see how much 3DS development would cost.
Then, E3 came by and the path seems pretty clear. I'm going to move into PlayStation development.
Even before any of these issues came up, my plan was to make three games for XBLIG and then look into porting to other systems. I'm still going to follow that plan and get a foundation in XBLIG since I've already built an engine for it. But, the question of "What system do I move to" has been answered.
I'm curious to hear more details about their self-publishing service, and how this works between the PlayStation 4 and the Vita. However, at least I can say that I'm eager and excited about this generation, rather than worried and anxious like I had been recently.